Correctifs du jour : Console, Zones de terreur, Mods et duplication d'objets

Arkentass | 01/11/2022 à 18h45 - 2

Une salve de correctifs a été déployée il y a quelques instants du côté de Diablo II : Resurrected. Celle-ci s'adresse principalement aux Zones de terreur, mais également aux mods. Retrouvez les détails ci-dessous.

Console Update:

  • Fixed an issue where if a player had created an offline character on the base build of the game and patched to a later version, the character save could become corrupted, and the character unable to enter an offline game.

Terror Zone Messaging:

  • Fixed an issue where the Non-existent Level string appeared corrupted next to the automap.
  • Fixed an issue where the Terrorized Zone level string was not appearing purple in Standard Definition.
  • Fixed a spacing issue where the Terrorized Zone string was formatting incorrectly next to the automap.
  • Fixed an issue where the Terrorized Zone string didn’t disappear when the automap was closed.
  • Added the option to toggle the Terrorized Zone string next to the automap.

Modding:

We have added new columns to various .txt files. While these changes will cause compatibility issues for current offline single-player mods, they will allow for further customization options for mod developers. Developers of existing offline single-player mods can remake their changes with the new data or they can add the following columns before merging.

  • TreasureClassEx.txt
  • “noAlwaysSpawn”
  • skills.txt
  • “passivestat92” → “passivecalc9”

Duplicate Items:

A hotfix went out live prior to the above patch this morning to address an issue with duplicate items-in-game.

Tags : Diablo 2 Correctifs
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