Correctifs du jour : Console, Zones de terreur, Mods et duplication d'objets
Une salve de correctifs a été déployée il y a quelques instants du côté de Diablo II : Resurrected. Celle-ci s'adresse principalement aux Zones de terreur, mais également aux mods. Retrouvez les détails ci-dessous.
Console Update:
- Fixed an issue where if a player had created an offline character on the base build of the game and patched to a later version, the character save could become corrupted, and the character unable to enter an offline game.
Terror Zone Messaging:
- Fixed an issue where the Non-existent Level string appeared corrupted next to the automap.
- Fixed an issue where the Terrorized Zone level string was not appearing purple in Standard Definition.
- Fixed a spacing issue where the Terrorized Zone string was formatting incorrectly next to the automap.
- Fixed an issue where the Terrorized Zone string didn’t disappear when the automap was closed.
- Added the option to toggle the Terrorized Zone string next to the automap.
Modding:
We have added new columns to various .txt files. While these changes will cause compatibility issues for current offline single-player mods, they will allow for further customization options for mod developers. Developers of existing offline single-player mods can remake their changes with the new data or they can add the following columns before merging.
- TreasureClassEx.txt
- “noAlwaysSpawn”
- skills.txt
- “passivestat92” → “passivecalc9”
Duplicate Items:
A hotfix went out live prior to the above patch this morning to address an issue with duplicate items-in-game.