La mise à jour se fait en se connectant directement à Battle.net et est réservée aux beta testeurs de Lord of Destruction.
Ce patch n'a été effectif que pendant quelques heures. Le patch 1.48 a été rapidement disponible.
Celui-ci contient d'ailleurs les changements corrects apportés par la version 1.47. A titre indicatif,
j'indique quand même, en anglais, les changements que contenaient le descriptif de cette version.
Changements apportés
Crushing blow not affected by negative physical resistance
Changed +rate items (fast, faster, fastest) to display as x% faster
Changed deadly strike on highlord's wrath unique ring to 0.375%/lvl deadly strike
Changed wizardspike unique bone knife to 75% resist all
Changed laying of hand's set bramble mitts to 50% fire resist instead of 50% fire absorb and 250% damage to demons
Changed bonus for runes with + to max resists to 5%
Increased prices for circlets and coronets
Fixed bug were expert's/veteran's/master's prefixes were swapped with sounding/resonant/echoing prefixes
Changed items with pierce to use their pierce value as a percentage instead of as a level in the skill
Fixed bug which allowed spells cast while wearing items of piercing to have piercing
Changed the piercing value for certain uniques with pierce (Kuko Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail)
Fixed bug where you were allowed to multi-buy rejuv potions in stores
Adjusted armor, blocking, durability for elite paladin shields (these were less than the exceptional versions)
Increased range of glorious axe by one
Split rune words table into server and client versions
Added code to give warning if server version of rune words data files are found in release client build
Fixed problem with runewords being generated short
Throwing weapon durability is lost at 1/3 rate when used in melee
Changed prices on rejuv and full rejuv potions
Increased number of runeword properties to 7
Fixed bug where single skill bonuses didn't stack properly
Lowered costs for recharging items
Fixed bug where variable costs for armor types wasn't being calculated properly
Fixed crash introduced in 06/03/01 with respect to swapping out charged items/repairing them at stores
Enabled sockets on certain items, increase sockets potential on others
Revamped rune words
Major Bugs
Addressed certain duping issues when entering and leaving games.
Minor Bugs
Fixed display for rate modifiers (fast, faster, fastest).
Added missing "crimson" affix with adds +5-10 fire resistance.
Fixed a bug where quests and horadric cube recipes could generate items with too many sockets.
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