Patch 1.47

La mise à jour se fait en se connectant directement à et est réservée aux beta testeurs de Lord of Destruction.

Ce patch n'a été effectif que pendant quelques heures. Le patch 1.48 a été rapidement disponible. Celui-ci contient d'ailleurs les changements corrects apportés par la version 1.47. A titre indicatif, j'indique quand même, en anglais, les changements que contenaient le descriptif de cette version.

Changements apportés

  • Crushing blow not affected by negative physical resistance
  • Changed +rate items (fast, faster, fastest) to display as x% faster
  • Changed deadly strike on highlord's wrath unique ring to 0.375%/lvl deadly strike
  • Changed wizardspike unique bone knife to 75% resist all
  • Changed laying of hand's set bramble mitts to 50% fire resist instead of 50% fire absorb and 250% damage to demons
  • Changed bonus for runes with + to max resists to 5%
  • Increased prices for circlets and coronets
  • Fixed bug were expert's/veteran's/master's prefixes were swapped with sounding/resonant/echoing prefixes
  • Changed items with pierce to use their pierce value as a percentage instead of as a level in the skill
  • Fixed bug which allowed spells cast while wearing items of piercing to have piercing
  • Changed the piercing value for certain uniques with pierce (Kuko Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail)
  • Fixed bug where you were allowed to multi-buy rejuv potions in stores
  • Adjusted armor, blocking, durability for elite paladin shields (these were less than the exceptional versions)
  • Increased range of glorious axe by one
  • Split rune words table into server and client versions
  • Added code to give warning if server version of rune words data files are found in release client build
  • Fixed problem with runewords being generated short
  • Throwing weapon durability is lost at 1/3 rate when used in melee
  • Changed prices on rejuv and full rejuv potions
  • Increased number of runeword properties to 7
  • Fixed bug where single skill bonuses didn't stack properly
  • Lowered costs for recharging items
  • Fixed bug where variable costs for armor types wasn't being calculated properly
  • Fixed crash introduced in 06/03/01 with respect to swapping out charged items/repairing them at stores
  • Enabled sockets on certain items, increase sockets potential on others
  • Revamped rune words

Major Bugs

  • Addressed certain duping issues when entering and leaving games.

Minor Bugs

  • Fixed display for rate modifiers (fast, faster, fastest).
  • Added missing "crimson" affix with adds +5-10 fire resistance.
  • Fixed a bug where quests and horadric cube recipes could generate items with too many sockets.
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